Hoạt hình một điểm đánh dấu
Hoạt hình vị trí của một điểm đánh dấu bằng cách cập nhật vị trí của nó trên mỗi khung hình.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Animate a marker</title>
<meta property="og:description" content="Animate the position of a marker by updating its location on each frame." />
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/trackasia-gl.css" />
<script src="https://unpkg.com/[email protected]/dist/trackasia-gl.js"></script>
<style>
body { margin: 0; padding: 0; }
html, body, #map { height: 100%; }
</style>
</head>
<body>
<div id="map"></div>
<script>
const map = new trackasiagl.Map({
container: 'map',
style: 'https://maps.track-asia.com/styles/v1/streets.json?key=public_key',
center: [0, 0],
zoom: 2
});
const marker = new trackasiagl.Marker();
function animateMarker(timestamp) {
const radius = 20;
// Update the data to a new position based on the animation timestamp. The
// divisor in the expression `timestamp / 1000` controls the animation speed.
marker.setLngLat([
Math.cos(timestamp / 1000) * radius,
Math.sin(timestamp / 1000) * radius
]);
// Ensure it's added to the map. This is safe to call if it's already added.
marker.addTo(map);
// Request the next frame of the animation.
requestAnimationFrame(animateMarker);
}
// Start the animation.
requestAnimationFrame(animateMarker);
</script>
</body>
</html>