Add a 3D model using three.js
Use a custom style layer with three.js to add a 3D model to the map.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Add a 3D model using three.js</title>
<meta property="og:description" content="Use a custom style layer with three.js to add a 3D model to the map." />
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/trackasia-gl.css" />
<script src="https://unpkg.com/[email protected]/dist/trackasia-gl.js"></script>
<style>
body { margin: 0; padding: 0; }
html, body, #map { height: 100%; }
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/"
}
}
</script>
<div id="map"></div>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const map = new trackasiagl.Map({
container: 'map',
style: 'https://maps.track-asia.com/styles/v1/streets.json?key=public_key',
zoom: 18,
center: {"lat":10.762622,"lng":106.660172},
pitch: 60,
canvasContextAttributes: {antialias: true} // create the gl context with MSAA antialiasing, so custom layers are antialiased
});
// parameters to ensure the model is georeferenced correctly on the map
const modelOrigin = [106.660172, 10.762422];
const modelAltitude = 0;
const modelRotate = [Math.PI / 2, 0, 0];
const modelAsMercatorCoordinate = trackasiagl.MercatorCoordinate.fromLngLat(
modelOrigin,
modelAltitude
);
// transformation parameters to position, rotate and scale the 3D model onto the map
const modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
};
// configuration of the custom layer for a 3D model per the CustomLayerInterface
const customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd (map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
// create two three.js lights to illuminate the model
const directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0, -70, 100).normalize();
this.scene.add(directionalLight);
const directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
this.scene.add(directionalLight2);
// use the three.js GLTF loader to add the 3D model to the three.js scene
const loader = new GLTFLoader();
loader.load(
'https://docs.track-asia.com/assets/34M_17/34M_17.gltf',
(gltf) => {
this.scene.add(gltf.scene);
}
);
this.map = map;
// use the TrackAsia GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true
});
this.renderer.autoClear = false;
},
render (gl, args) {
const rotationX = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(1, 0, 0),
modelTransform.rotateX
);
const rotationY = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(0, 1, 0),
modelTransform.rotateY
);
const rotationZ = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(0, 0, 1),
modelTransform.rotateZ
);
const m = new THREE.Matrix4().fromArray(args.defaultProjectionData.mainMatrix);
const l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
-modelTransform.scale,
modelTransform.scale
)
)
.multiply(rotationX)
.multiply(rotationY)
.multiply(rotationZ);
// Alternatively, you can use this API to get the correct model matrix.
// It will work regardless of current projection.
// Also see the example "globe-3d-model.html".
//
// const modelMatrix = args.getMatrixForModel(modelOrigin, modelAltitude);
// const m = new THREE.Matrix4().fromArray(matrix);
// const l = new THREE.Matrix4().fromArray(modelMatrix);
this.camera.projectionMatrix = m.multiply(l);
this.renderer.resetState();
this.renderer.render(this.scene, this.camera);
this.map.triggerRepaint();
}
};
map.on('style.load', () => {
map.addLayer(customLayer);
});
</script>
</body>
</html>