Animate a point along a route
Use Turf to smoothly animate a point along the distance of a line.
<!DOCTYPE html><html><head><meta charset="utf-8" /><title>Animate a point along a route</title><meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" /><script src="https://unpkg.com/trackasia-gl@1.0.5/dist/trackasia-gl.js"></script><link href="https://unpkg.com/trackasia-gl@1.0.5/dist/trackasia-gl.css" rel="stylesheet" /><style> body { margin: 0; padding: 0; } #map { position: absolute; top: 0; bottom: 0; width: 100%; }</style></head><body><style>.overlay {position: absolute;top: 10px;left: 10px;} .overlay button {font: 600 12px/20px 'Helvetica Neue', Arial, Helvetica, sans-serif;background-color: #3386c0;color: #fff;display: inline-block;margin: 0;padding: 10px 20px;border: none;cursor: pointer;border-radius: 3px;} .overlay button:hover {background-color: #4ea0da;}</style><scriptsrc="https://www.unpkg.com/turf@2.0.0/turf.min.js"charset="utf-8"></script> <div id="map"></div><div class="overlay"><button id="replay">Replay</button></div> <script>var map = new trackasiagl.Map({container: 'map',style: 'https://maps.track-asia.com/styles/v1/streets.json?key=public_key',center: [107.645112,16.376013],zoom: 4}); var origin = [106.660172,10.762622]; // Intermediate pointvar point_one = [108.898371,11.988816];var point_two = [107.645112,16.376013];var point_three = [104.962697,19.252034]; var destination = [105.800481,21.220949]; // A simple line from origin to destination.var route = {'type': 'FeatureCollection','features': [{'type': 'Feature','geometry': {'type': 'LineString','coordinates': [origin, point_one, point_two, point_three, destination]}}]}; // A single point that animates along the route.// Coordinates are initially set to origin.var point = {'type': 'FeatureCollection','features': [{'type': 'Feature','properties': {},'geometry': {'type': 'Point','coordinates': origin}}]}; // Calculate the distance in kilometers between route start/end point.var lineDistance = turf.lineDistance(route.features[0], 'kilometers'); var arc = []; // Number of steps to use in the arc and animation, more steps means// a smoother arc and animation, but too many steps will result in a// low frame ratevar steps = 500; // Draw an arc between the `origin` & `destination` of the two pointsfor (var i = 0; i < lineDistance; i += lineDistance / steps) {var segment = turf.along(route.features[0], i, 'kilometers');arc.push(segment.geometry.coordinates);} // Update the route with calculated arc coordinatesroute.features[0].geometry.coordinates = arc; // Used to increment the value of the point measurement against the route.var counter = 0; map.on('load', function () {// Add a source and layer displaying a point which will be animated in a circle.map.addSource('route', {'type': 'geojson','data': route}); map.addSource('point', {'type': 'geojson','data': point}); map.addLayer({'id': 'route','source': 'route','type': 'line','paint': {'line-width': 2,'line-color': '#007cbf'}}); map.addLayer({'id': 'point','source': 'point','type': 'symbol','layout': {'icon-image': 'airport','icon-rotate': ['get', 'bearing'],'icon-rotation-alignment': 'map','icon-overlap': 'always','icon-ignore-placement': true}}); function animate() {// Update point geometry to a new position based on counter denoting// the index to access the arc.point.features[0].geometry.coordinates =route.features[0].geometry.coordinates[counter]; // Calculate the bearing to ensure the icon is rotated to match the route arc// The bearing is calculate between the current point and the next point, except// at the end of the arc use the previous point and the current pointpoint.features[0].properties.bearing = turf.bearing(turf.point(route.features[0].geometry.coordinates[counter >= steps ? counter - 1 : counter]),turf.point(route.features[0].geometry.coordinates[counter >= steps ? counter : counter + 1])); // Update the source with this new data.map.getSource('point').setData(point); // Request the next frame of animation so long the end has not been reached.if (counter < steps) {requestAnimationFrame(animate);} counter = counter + 1;} document.getElementById('replay').addEventListener('click', function () {// Set the coordinates of the original point back to originpoint.features[0].geometry.coordinates = origin; // Update the source layermap.getSource('point').setData(point); // Reset the countercounter = 0; // Restart the animation.animate(counter);}); // Start the animation.animate(counter);});</script> </body></html>